PELATIHAN PEMBELAJARAN INTERAKTIF PENGENALAN BENDA DALAM BAHASA JEPANG (STUDI KASUS NEXTSPACE)

Niza Aulia, Zul’asfi Bahruni

Abstract


Interactive Learning to recognize nouns in Japanese is a form of interactive learning media that creates a
learning system using computer technology. This learning media can help teachers and students in conducting
online/distance learning methods. This learning media is made as attractive as possible to help students' memory by
using interesting audio and video. To avoid learning methods that are less interesting, this interactive learning
media provides games (video games) while still in the initial context, namely recognizing Japanese nouns. The
method used is a qualitative method, namely by making direct observations to the research site, namely Nextspace's
Japanese private class. Literature studies were taken from several internet sites, papers, articles, papers, and
directly visited Japanese speakers at Nextspace. The results achieved in this study after the existence of this
interactive learning media are the obstacles that students have at 9.1% from the previous 54,5%. Students' interest
in learning is at 90.9% from the previous 50%. The level of student understanding increased at 90.9% from the
previous 40.9%, and the quality of student learning outcomes increased at 90.9% from the previous 40.9%.


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